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VR Macintosh museum: Case study of a WebVR application
Virtual reality (VR) applications have spread in the entertainment sector and are being introduced in other areas. Popularity of VR headsets as well as mobile headsets has created a lot of opportunities for VR applications, which can also be played in web pages thanks to HTML5’s WebVR. We propose a case study of a VR museum of Macintosh computers, which can be played using VR and non-VR interfaces as a web application. Participants are invited to explore the virtual world and interact with historic Apple Macintosh computers in an immersive, vir-tual world. The system has been implemented using A-Frame, a Mozilla-backed WebVR library that enabled us to create a multiplatform interface. User behavior is recorded in real time leveraging the experience API (xAPI) and may be ana-lyzed both in real time and offline, so we can understand it better, because it is a must to know how participants interact with the virtual museum we have de-signed, in order to improve it. This data, plus feedback received as part of the case study are discussed in the end of this article.