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WorldCIST'19 - 7th World Conference on Information Systems and Technologies

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Effectiveness and Fun Metrics in a Pervasive Game Experience: A Systematic Literature Review

The progress of video games, hand in hand with the technological development, has been exponential in recent years. Its diffusion in society through multiple existing formats is growing up. The number of video game players increases every year. As a result, the technical and user experience requirements also increase, and the behavior of the players with the game experience is unknown. Therefore, it is necessary to have the elements that allow evaluating and measuring this behavior from several perspectives. Hence, it is necessary to have elements that allow evaluating and measuring the behavior of players with the game experience from different perspectives. It is important to have these different points of view to continuing the contribution in this aspect. Having that in mind, it has been made an analysis of measurement of effectiveness’ and fun metrics that will serve as a basis to approach studies in search of improvements in the user experience, a topic of great interest among the current generators or manufacturers of these video games.

Jhonny Taborda
University of Cauca
Colombia

Jeferson Arango-lópez
University of Cauca
Colombia

Cesar Collazos
University of Cauca
Colombia

Francisco Gutiérrez
University of Granada
Spain

Fernando Moreira
REMIT, IJP - Universidade Portucalense & IEETA - Universidade de Aveiro
Portugal

 


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