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WorldCIST'19 - 7th World Conference on Information Systems and Technologies

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A usability analysis of a serious game for teaching stock market concepts in secondary schools

Games have been a useful tool in education since earliest times. More recently, computer video games have become widely used, particularly in secondary edu-cation, to impart important knowledge in an attractive way. Academics have pro-posed a number of approaches, using games-based learning, to impart theoretical and applied knowledge, especially in different disciplines. Our research is con-cerned with the design of an innovative educational game platform focused on the development of business and management skills. To reach this purpose, the idea is to study how well designed is the user-interface and how students interact with the applications, in order to be more effective. In this case, we commit an in-depth usability analysis, using a well-documented methodology based on navigation metrics and a survey. Feedback coming from this group are necessary to improve the version, and to provide structured empirical evidence in support of our ap-proach

Belen Amar
UNICEN
Argentina

Eliana Mira
UNICEN
Argentina

Leonardo Dominguez
UNICEN-PLADEMA-CONICET
Argentina

Juan Pablo D'Amato
UNICEN-PLADEMA-CONICET
Argentina

 


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