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WorldCIST'19 - 7th World Conference on Information Systems and Technologies

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Geolympus: Cloud Platform for the Development of Geolocalized Pervasive Game Experiences

The development of game experiences based on the player's location is becoming increasingly popular. This games are used to increase players' skills and knowledge about a particular topic in different contexts. When pervasive or narra-tive components are added, it becomes evident the need for a tool to manage the information in an appropriate and dynamic way. When we talk about pervasive-ness, in addition to the elements of space and time, there is an additional compo-nent related to social interaction, which can be achieved through the exchange of information between various games to provide a better player experience. For this reason, in this article we present a platform enabled for the creation and edition of pervasive game experiences based on the player's location. Which has the ability to exchange information between projects, including narrative in the different games. A developed experience evidences the relevance of this platform in the university context. However, it can be used in different contexts such as health and tourism.

Juan Luis Berenguel Forte
University of Granada
Spain

Daniel Gázquez
University of Granada
Spain

Jeferson López
University of Cauca
Colombia

Francisco Luis Gutiérrez Vela
University of Granada
Spain

Fernando Moreira
REMIT, IJP - Universidade Portucalense & IEETA - Universidade de Aveiro
Portugal

 


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