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WorldCist'17 - 5th World Conference on Information Systems and Technologies

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Gaming in Dyscalculia: a review on disMAT

Dyscalculia is a particular learning disability that affects around 6% of the world population. However, dyscalculics are not brainless; they fight to learn mathematics, notwithstanding nurturing an acceptable education environment at home and school. Indeed, dyscalculic children fall behind early in primary school, and may develop anxiety or a strong dislike of mathematics. When reach adult life are still paid less than ordinary people and have difficulties on handling their ordinary finances. Therefore, this work is about a game; disMAT, which is an app whose purpose entails to appeal children to train their mathematical skills. disMAT involves planning by choosing strategies for change as kids move through the game. Unlike a whole-class mathematics activity, a game may support one`s child’s individual needs. Undeniably, it must be challenging, have rules and structure, include a clear ending point, and focus on specific abilities.

Author(s):

Filipa Ferraz    
University of Minho
Portugal

António Costa    
University of Minho
Portugal

Víctor Alves    
University of Minho
Portugal

Henrique Vicente    
Universidade de Évora
Portugal

João Neves    
Mediclinic Arabian Ranches
United Arab Emirates

José Neves    
University of Minho
Portugal

 

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