Skip to main content
CISTI'2020 - 15th Iberian Conference on Information Systems and Technologies

Full Program »

3D virtual content for Education Applications

In this paper we present the process of creating 3D models to develop augmented reality applications-oriented to the teaching-learning process. We present the process of creating three-dimensional models from conceptualization, polygonal modeling in 3ds max, creation of mapping coordinates in RizomUV, to the process of creating PBR materials in specialized soft-ware such as Substance Designer, Alchemist, and export and importation to Unity 3D. The developed models are incorporated into a virtual reality platform, which allows to exploring the flora and fauna of the Cotopaxi National Park, Latacunga, Ecuador.

Jessica Sofía Ortiz
Universidad de las Fuerzas Armadas ESPE
Ecuador

Bryan Stefano Guevara
Universidad de las Fuerzas Armadas ESPE
Ecuador

Edison Gonzalo Espinosa
Universidad de las Fuerzas Armadas ESPE
Ecuador

Jaime Santana
Universidad de las Fuerzas Armadas ESPE
Ecuador

Lenin René Tamayo
Universidad de las Fuerzas Armadas ESPE
Ecuador

Víctor Hugo Andaluz
Universidad de las Fuerzas Armadas ESPE
Ecuador

 


Powered by OpenConf®
Copyright ©2002-2018 Zakon Group LLC