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CISTI'2017 - 12ª Conferência Ibérica de Sistemas e Tecnologias de Informação

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Energy Consumption Behaviour Characterization with Mobile Gamification

The excessive electric energy consumption results in high costs for consumers, and often also on using non-renewable resources. Additionally, in many cases, it is difficult for the consumer or for the energy provider to determine if an equipment is being used efficiently. Therefore, the main objective of this work is to promote awareness about energy consumption. For that purpose, a mobile application with a gamification approach was designed to determine users’ behaviours towards the use of energy and, based on the user’s answers, offer advices to save energy and promote ecological awareness. The outcome of using gamification on a mobile application with such goals results in a streamlined data collection application that combines information and entertainment. This information is being gathered to potentially create consumer profiles.

Author(s):

Renato Toasa    
ESTG-IPLEIRIA
Ecuador

Carlos Silva    
ESTG-IPLEIRIA
Ecuador

Catarina Silva    
ESTG-IPLEIRIA
Portugal

Dulce Gonçalves    
ESTG-IPLEIRIA
Portugal

Luís Neves    
ESTG-IPLEIRIA
Portugal

Luís Marcelino    
ESTG-IPLEIRIA
Portugal

 

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