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CISTI'2017 - 12ª Conferência Ibérica de Sistemas e Tecnologias de Informação

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AmarganA: Um Jogo de Ortografia da Língua Portuguesa para uso em Dispositivos Móveis

Due to the growing use of smartphones and tablets by the Brazilian population (and world) and more specific by Brazilian students, it is possible to observe a discussion on the benefits and problems faced by teachers in this new digital age. Using such devices, in favor of the teaching-learning process, it seems of great value and has been widely discussed and even encouraged by various organizations such as UNESCO. In this context, this paper presents the application called AmarganA, a game to help the teaching-learning process of the Portuguese Language Spelling, created for mobile devices. The game has been tested by 10 children of elementary school. Preliminar results show that the game can promote learning of the Portuguese language and stimulate creativity.

Author(s):

Erick Mitsugui Yamato    
Universidade Presbiteriana Mackenzie
Brazil

Ana Grasielle Dionisio Correa    
Universidade Presbiteriana Mackenzie
Brazil

Valéria Farinazzo Martins    
Universidade Presbiteriana Mackenzie
Brazil

 

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